Rustic sash is best option but a strength or life belt is also decent if its rolls are desirable. Elemental weapon damage is better then added physical unless you get above 14 (like 10-20 on ammy is actually 15 physical damage added). All in all you want to stay above 87% hit chance even above lv80. Accuracy is a must on at least 2 items, above 100, preferably 250. All together even with top gear and decent weapon the build should stay under 10ex.(like you would want nice resist rings if you wanted to have the unique helms or maybe Maligaro's, otherwise the budget is way lower.) The sword cost me 2ex (yes it was a good deal), which I 6-socketed myself (took me a bit) the rest of the stuff was either self found or bought for under 10c (gotta be vigilant on poetrade) excluding the chest, which again I 6-socketed and 5-linked myself. You should aim for a 450+ pdps sword with 7.5 crit chance at least to get comparable damage, otherwise a 380+ pdps would suffice as well if your on the lower budget. I don't recommend Devoto's Devotion, its damage increase is minimal (around 2k) but with Iron Reflexis it does give you a ton of armour (double that of abyssus/rats).
If you have money I suggest testing which one you like. The boost in damage is not that high but it doesn't come with a draw back either. The Nest is just a simple damage boost with much needed crit chance if you can cap resist on just gloves/rings/ammy and belt. It also amplifies our single target skill a butt ton. While abyssus's crit multi doesn't effect wild strikes elemental effects because they aren't melee, its added physical does effect them providing a boost to them as well. The chest is also fairly cheap un-linked.įurthermore, with bigger pockets you can get Abyssus or Rat's Nest as a helm, powerful damage boosters. It has high armour, high evasion, leech, decent life, and most important generates endurance charges on kill, which then if you get hit, you lose them but gain Onslaught for 1 sec per charge, a powerful boost of speed combined with Wild Strike to unleash so many slices and dices you could have time to cut cheese as well as your enemies. The chest, Daresso's, is probably the best unique chest atm. With bigger pockets I suggest you buy a bunch then corrupt them to try to get +1 to maximum frenzy charges, don't forget to 4-link them then color them each time before using a vaal orb! The boots are great and cheap, under 5c in warbands even for some top rolls. So in order to generate frenzy charges, we use the BD's to do that for us. Because we go Vaal Pact, we can't run Blood Rage. This build uses 2 mandatory uniques: The Blood Dance Boots and Daresso's Defiance. If you have money I suggest a 450 pdps minimum to compare to my dps, 500+ would surpass my dps screens. So something you'd enter in poetrade is something like this:Īnd select your sword from there.
If you can get all of that with crit multi as well then your samurai powers will be unstoppable! Attack speed, while super beneficial, actually isn't too important to have high attack speed on the base since we'll get ton from tree/gems to surpass 6 aps. When looking to craft or buy the sword, prioritize crit chance and pdps. Further combine that with the raw power 2Handers are known for and you have insane damage for all the element effects that come out with each strike you do with the sword, which directly scale off weapon, attack, or elemental damage only.
TOKYO QUICKMAP MOD
Combined with the 40% crit multi mod makes a deadly combo that is currently underused atm. What this means, is that with max crit roll you'll achieve higher then 8% local crit chance. This amazing piece of steel not only has a great implicit mod, but also has a base crit-chance of 6%, higher then any other 2h sword. However hardly anyone at all was going 2h, which is what you'll be doing if you follow this guide.īecause we focus so much on increased attack speed and physical damage rather then elemental, our single target skill, Double Strike, also benefits without clashing with WS, allowing us to burst down bosses with the skill Most people I've seen have been using 1h setups, taking advantage of rapid speed to dish out more special attacks from each strike. In addition, a special effect is then exploded out from the attack, which is also considered an attack BUT NOT MELEE like the initial hit, being a pure elemental property, consisting of 3 effects: an exploding fire effect, and Arcing lightning bolt, or a freezing pulse like hit. The skill is melee, turning 60% of your physical damage from your weapon into a random element each time it strikes. Now that people have gotten their hands on this gem, there's been a handful of theories of best setups and whatnot along with some builds finding success. Perhaps the most confusing and mysterious skill to come out of 2.0, Wild Strike raised many questions pre-awakening launch.